Code | Activity / Condition | Reward | Limit |
---|---|---|---|
READ_ACTIVE | Active reading (scroll/click tracking; no reward for re-read; paused if idle ≥ 90s) | +0.5 Man / minute | 120 Man / day |
READ_IDLE | Idle tab (1 CAPTCHA per hour) | +1 Man / 15 minutes (~3.25 Man/h) | 30 Man / day |
COMMENT_STD | Standard comment (≤10 comments/day; ≤3 comments/story/24h) | +15 Man | 10 comments/day |
COMMENT_STICKER | Comment with sticker (shares limit with standard; ≤3/story/1h) | +20 Man | 10 comments/day (combined) |
REFERRAL_CODE | Invite with referral code — new user completes Level 1 | +50 Man | — |
REFERRAL_LINK | Invite with referral link — new user registers & reads ≥10 chapters (unique IP) | +100 Man | — |
Code | Condition | Reward |
---|---|---|
MISSION_DAILY | Read 15 chapters/day | +50 Man |
MISSION_WEEKLY | Online for 7 consecutive days | +250 Man |
MISSION_MONTHLY | Online 28/30 days | +1000 Man |
Item | Cycle | Price (Man) |
---|---|---|
Sticker set (1 collection) | Permanent | 250 |
Username animation | 30 days | 500 |
Avatar animation | 30 days | 750 |
Mini loudspeaker (1 channel broadcast) | One-time | 49 |
Large loudspeaker (site-wide broadcast) | One-time | 70 |
📋 Moderation Rules |
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Toxic / obscene content (verified) 500 Man (deducted to Treasury) +50 Man reward to successful reporter |
Comment spam 5 comments/story/hour: no additional Man rewarded If spamming continues, after the 5th spam attempt → user must wait 30s before commenting again |
Level | Onsite hours | Chapters read | Comments | Man Accumulated | Level-up Reward |
---|---|---|---|---|---|
![]() | 24 | 20 | 24 | 1,280 | 50 Man |
![]() | 50 | 40 | 50 | 2,650 | 100 Man |
![]() | 120 | 80 | 120 | 6,200 | 250 Man |
![]() | 300 | 150 | 300 | 15,000 | 500 Man |
![]() | 500 | 300 | 500 | 25,500 | 1,000 Man |
![]() | 700 | 450 | 700 | 36,000 | 2,000 Man |
![]() | 1,000 | 600 | 1,000 | 51,000 | 5,000 Man |
![]() | 1,400 | 800 | 1,400 | 71,000 | 10,000 Man |
![]() | 1,800 | 1,000 | 1,800 | 91,000 | 25,000 Man |
![]() | 2,400 | 1,300 | 2,400 | 121,000 | 50,000 Man |
Economic Principles |
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Principle: Utility > Speculation, Interaction > Exploitation |
Faucet–Sink balance targeted ~1:1, monitored via Economic Dashboard |
Reading tracked via JS scroll/click; anti-bot via periodic CAPTCHA |